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BBCs can be used also to hit the mass of Mangudai from longer distance. A harsh life of hunting and pastoralism breeds a hardier people. . By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Thanks for commenting, being a Mongol fan! 13 villager builds mill on berries. Mangudai train time increased to 26 seconds. The Mongols have access to the following units, buildings, and technologies. Hope you liked it ;-). Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. Heavy Cavalry Archers need to be considered here. Cavalry Archers and Mangudai fire 20% faster Mongols just have 400-550 more Food than everybody else automatically. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Both openings can cripple our economy if not walled correctly. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). This makes them probably the best units for hit and run tactics. Please do not think I hate Mongols. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. Mangudai (non-Elite) frame delay reduced to 5. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Mangudai should go together and be intensively microed. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. What an absolutely epic effort. I'll take it as a compliment. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). 2- Boar save. Later, when Hussars are included into the Mongol army, they will become useless. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Find out more about this popular map, its meta, and what to expect going in. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Mongols match Goth army with their own FU champs and Scorps. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Each civilization in AoE2 has its unique unit with their own strengths and counters. Again numbers and an insane micro will be needed to take a fight like this effectively. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Keshiks generate gold while fighting, what is good while engaging Hussars. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. He rushed west defeating an Egyptian Mameluke army in Syria. You are free to do the same. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Elite Cannon Galleon removed from the technology tree. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. Most of them are weak to Siege and some of them are not cost effective. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. With update 35584, hunters work 40% faster. Yeah they're a pretty expensive civ. You should still beware of enemy onagers. Try to fight with a Mongol army? "Good thing I brought my motorized siege units.". Clicking on the icon links to the corresponding page. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. I wont delay much with infantry units, because they are mostly shredded by this composition. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. Add some Pikemen for good measure even though nothing can get past 15 SO. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. The attack bonus against rams is removed. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Skirmishers are the main common counter to Mangudai. Watch out for enemy Onagers, who can shred a whole Skirm army. Civilization Bonuses: Hi there. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. With patch 4.8, Elite Mangudai now have a frame delay of 5. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Most of the citys 100,000 inhabitants were murdered. So, what could each of the civs do against that? Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. The companion to Mangudai will always be Hussars. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Mangudai have a train time of 21 seconds. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Hunters work 50% faster Well, I know its been a long post. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Wagons are also outranged by Mangudai, so theyre less effective. Trebuchets can be used in the same way, although less effective against units. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. It's the fastest gathering in the game. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. This Age of Empires 2 guide will help you understand these situations to win more often. Age of Empires Series Wiki is a FANDOM Games Community. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Opinion and thoughts on . In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. We must not forget raids. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. The Fast Castle into Boom, one of the best beginner build orders for closed maps.

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