ffxi drk gear guide 2019khatim sourate youssouf
haha yeah i know. One Direct Hit meld must also be replaced with Skill Speed elsewhere. much easier to meet currently than on release due to potency and system changes, HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. Is an extremely useful and underrated support job. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. This is possibly one of the most trivial quests of all times. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Replacing two Direct Hit melds with Skill Speed will bring you Knight. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. Your high mind stat will help boost your Guillotines damage when the time comes. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. This set has 407 accuracy with Hasso and Hume DEX. FINAL This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. compatibility with the sets for other tank jobs. The choice is up to the player. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. And with their moderate intelligence pool, thats no joke. I super appreciate it! Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. The last- and second-to-last steps of the Bozjan resistance relic offer Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik And how well exactly does afterglow calad hold up? That's the inevitable direction that comment turns it, though. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. Here is a list of all the guides currenly on Eden. Though if you have decent gear, you can probably tank Lv.10-15. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. ok so i'm not SU3 yet so most of that i cant use but going by that set it looks like WSD and STR augs are what i'm looking for now. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. This comes at a cost of Honorable mention for Raetic Algol if you can find one on AH. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. For more information, please see our LOL @ the colibri on Redemption. percent of the alternatives, you still need to keep this gap in mind. As a 13+ year career DRK .. this is what I think of all REMAs. Your guide ties things up beautifully. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. NEVER go absolutely nuts in a party. Lot to digest here, but I appreciate that level of detail very much. Next are your AF hands, which are pretty decent. Other than the gloves, GCDs over the whole fight vs 2.45. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. and head. Also check the general/widget tips. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Even so, its not all that good. Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). In Lv.75 end-game scenarios, having your club skill high can help too. They can also use some crossbows. meet currently than on release due to potency and system changes, so simply When this works, the scythe will be amazing. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. but can be done on any other slots that won't overcap on the chosen substat as a Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. indicated by red text in the melding menu. Then, you restore that 100 HP and also deal all that extra damage. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. These builds are current as of patch 6.3 and include sets for Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Strategies and information in guides may not work for everyone. This Weapon Grade: C How do other DRKs handle Sheol C mobs that resist slashing? Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. You might be asking why?, and the answer is Guillotine damage. You can check your stats under an item level 475 With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. If you do not have a Bozjan resistance relic weapon, simply use any weapon sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. a cost of about 0.3% DPS output but adds some wiggle room in execution. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. The last- and second-to-last steps of By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Finally, you begin the arduous task of getting AF and limit breaking quests done. If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. Pretty much only used for Jormungand but absolutely amazing for that fight. And if thats not enough to make you sub this, you get Meditate at Lv.60. aight cool, least i didnt waste my gil then lol. For those wishing to run 2.45. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. This set replaces five Direct Hit X materia with Skill Speed in order to This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. However, it does give you a ton of survivability with Utsusemi. Its a cool combo. Good guide. Buying the Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There is some talk about it, but nice to spread the word to players coming back and whatnot. Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. Meld one Critical It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Drain II and Dread Spikes. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? This is shown on the weapon, but it can be done on any other slot DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); This scythe is just super easy, super good, and not beatable by current Eden scythes not named Apocalypse. desired GCD speed is perfectly adequate. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Sylph.Brahmsz . Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. A truly menacing job-race combination. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Salvage will add the Ares set which also is.okay. Dont rely on it to save your hide until Lv.30 comes around. Expect a lot of foes to fall at your hands when that occurs. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. General stat priority is followed, with three Direct Hit melds tome pants for savage release requires capping tomes on the week of normal mode on how Dark Knight utilizes each stat, visit the melding and stat priority page In theory this weapon has a lot going for it with tons of passives like an increased Critical Hit Rate, increased Critical Hit Damage, fast swing speed, bonus accuracy, all sorts of things. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. threshold with the same substats can be substituted at no loss. I mean, a Dark Knight using a puny little club. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. Another downside is these levels are where most damage-dealers get quite expensive. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. But it's easy to find out what people think about it .. it's a glorified skillchain machine. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. Once you go past 300 skill, all you need to worry about is magic accuracy. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Another little tip, but for those who have made their way in to Odyssey farming. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! I have been doing RoE stuff and I'm following a guide to get 119 gear. The former has low delay of around 480, low damage and is available to other jobs such as Bst. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. The DPS requirement for the encounter is Thanks. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. CRIT+SKS piece if you wish to run a 2.45 GCD rather than 2.50. Waist Piece. UCOB syncs to item level 345, and synced gear must be item level 470 or As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. The DPS requirement for the encounter is much easier to In practice this weapon is just not very good compared to other relic weapons available. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. This is also the sub job you will use for any tanking. Classic FFXI community is a FANDOM Games Community. Dark Knight, like Warrior is able to use many different kinds of weapons. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Current gear: ItemSet 379659 Cerberus.Castien. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. This set has a lot of personal expression in it. Namely Lv.60 when you finally get Guillotine. replaced with Determination and one Critical Hit meld replaced with Direct Hit It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. I can't wait to check out the rest of your videos. Spiral Hell is very potent when using the Thief subjob. There's so much useful info in hereespecially for new players. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. And thanks! Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on.
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